The rise of video game giants, the decline of the stereotype

The spread of the covid-19 pandemic at the beginning of 2020, among other things, has drastically changed the way many people look at entertainment.

The closure of cinemas, theatres, bars, restaurants and sports centres has forced most people to turn their homes into recreation centres.

Are you wondering what industry has thrived the most in the entertainment sector? The answer: video game giants.

According to Statista, "during a March 2020 survey, video gamers in the United States reported that they spent 45% more time playing video games amid the quarantine than in the previous week." Besides, who doesn't need some laid-back escapism and soothing feelings of safety in these hard times?

Although, there is a deeper motivation that explains why gaming has skyrocketed during the pandemic. Actually, "the explosive growth of gaming during the pandemic has shown that many have found a new outlet for much-need connection in isolation".

Mark Griffiths, a professor at Nottingham Trent University who’s written about gaming friendships in the pandemic, and studied socialization in video games for decades, proved that games are not antisocial and isolating as the classic stereotype describes.

Some years ago, in one of his studies, he showed a quarter of 11,000 players of an online role-playing game said their favourite part of the game was connecting with other players. In another study from 2007, he concluded that the online game environment was “highly socially interactive”.

Which video game have you played the most in the past year?

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